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The keep roleplay chat

Regardless how you think of a chat game or chat room, there is the fact that roleplaying is the key component. You're not the person you say you are and the Internet cannot create a perfect impression of who you are.

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Name: Caron
Years old: 49

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I used to like it a LOT. I hope that you'll like it too, and contribute to its survival and unique atmosphere.

The Keep is provided free, but it costs its owners money. They have to pay for the server, the software, the domain name, and most important of all the bandwidth to keep the Keep running.

It all costs them money, just so you can have fun. But when you attend a movie or concert, you pay the price of admission for fun.

You don't want to pay money for your Keep experience, but you know that you can't get something for nothing. So what's the price of admission to the Keep?

You click on the donation link they have on the. Yes, obvious, I know. It used to be advertiser-supported, which would have meant clicking onbut no more. And hey, if you have a roleplay bucks to spare, why not? The Keep is a free form In Character chatroom. This means that the atmosphere is somewhat like a role-playing game table, with each person ideally taking on the keep of one of their characters. We like for the text color you select to contrast with the Keep's background color. Very pale colors are hard to read on a white background. White is considered no better than spamming. It's a basic tenet of all web de -- your text should contrast with your background.

The color spectrum bar for the Keep was deed for a black background, so I suggest not using it. Instead, go to a color chart site, find a color you chat, The copy down its six character hexidecimal code. We don't really like people who come out of nowhere and attack us for no reason we can see.

Many popular characters in the Keep are of "villainous" races -- drow, goblin, ork, vampire, werewolf, and many other "evil" races are used.

Some of the characters of these races are considered to be very good friends by many. If you're going to attack somebody, you should make your motivations clear first, so people know you're not a total psychotic serial killer type, or merely an Anti-Social Idiot.

I suppose the thing that is most likely to cause you problems and get you enemies is treating people badly. Bad behavior comes in a variety of forms. One of the lamest, saddest, and most annoying kinds of bad behavior is to come in and complain that nobody talks to you.

If you go to a party or other social event In Real Life and nobody there talks to you, do you moan loudly, "Why won't anybody talk to me? Of course not. I'm sure you can imagine the response you'd get if you did -- people would give you funny looks, back away, and leave you even more alone than before.

So it is also in the Keep. The way to get friends is to be friendly, without being overbearing about it. You can talk to anybody at any time. There is no such thing as an interruption in the Keep. Use the person's name when you address them.

Roleplay chat meets roleplaying for real

That way, they know that you are addressing them, instead of somebody else. Take these examples:.

If I hadn't used Sasha's name, she The well have assumed I was talking to somebody else. And Arthur used an action when he talked to Aravilar, to show where his interest was without using Out Of Character information. A lot of Mad Gamers find people who call them by name before being introduced, or otherwise use information that they should not know, very annoying. Additionally, you can talk about anyone or what you see happening at any time. It's called offering commentary. If you say things that are snide, mean, hateful, obnoxious, rude, or annoying, people are likely to take it badly, and you are unlikely to keep any friends.

If what you have to say is curious, friendly, helpful, polite, nice, funny, or pleasant, they're likely to be friendly to you. Don't take liberties. Do not p that people will help you, no matter how pitiful your case or sympathetic your character. Don't think for even a moment that anybody owes you their attention or anything else. They don't. Just so you understand, the rule here is, if people want ignore you, you have to let them.

Try to be a good typist, a good writer, and a good roleplayer. Being a good typist means not too many typos and spellos. Being roleplay good writer means being somewhat descriptive, and using third person present tense for actions. For example. There's no spice, pizazz, or description worthy of such apellation in that post. And it is so very cliched.

Everybody who's madly in love kisses their lover deeply, and often passionately. Contrast that with. Arthur grins down at Mysti, his ork tusks gleaming in the firelight. Then he wraps his arms around her, pulls her up to his level and kisses the stuffing out of her! And he loves doing it too!! One of the best ways I know to become a good writer is to read good books. The good books are the ones that stay on the shelves of the chats for years and years and decades.

They don't sell it.

We like Mad Gamers. So try to have an interesting and original character. Much of it doesn't really apply to the Keep, but what does, is really good stuff. Like your Uncle Figgy says, avoid the cliches in creating your character, and even more so in playing it. It is possible to effectively roleplay a media character.

So is my friend Pratzwho started out as a refugee from Final Fantasy V though these days, he's hardly recognizable as such -- the result of very creative role playing. As a side note, I have seen perhaps only one or two people who play media characters much like the media originals. Resistance is futile, thankyaverramuch! It's not really all that surprising when you actually stop and think about it, though. Most of these media characters have professional writers to give them their lines, professional actors to give them their personalities, and they don't have to worry about other independent people messing up the storyline, they way other players in the Keep are bound to modify yours with their actions.

Other players are supposed to change the story; otherwise, it's not good roleplaying. They will take you to task for being a fan, and for being unoriginal. You may also find yourself dealing with somebody who is a complete and total fanatic of the original, that will flame you for not slavishly following it. I'm not suggesting you never play a media character.

You'll find friends and fellow fans. I'm just trying to advise you of the perils and pitfalls of playing a media character. I happen to think, for example, that Dragonball Z is pretty lame.

However, two of my good friends in the Keep are DBZ characters, and one of them is a total DBZ nutcase, who sometimes does flame those who aren't true to the series. We Keepers tend to be skeptical of those who come upon us with huge powers, as fully developed as Athena bursting from the head of Zeus. Much more believable is the character that is only of low to medium power when we first meet him or her, that slowly develops into a mighty hero or villain.